Analysis

Three rows, almost half the copies

Adding every sales cell in the data table gives 2,401.94 million copies. Tetris, Minecraft, and Grand Theft Auto V account for 1,150 million of that total, which is 47.9%. The other 23 games account for 1,251.94 million, or 52.1%.

Measure Value How it was calculated
Combined sales 2,401.94 Sum of all 26 sales cells
Mean 92.38 2,401.94 divided by 26 titles
Median 50.15 Halfway between Animal Crossing: New Horizons (50.29) and The Sims (50), the 13th and 14th values
Top 3 share 47.9% 1,150 divided by 2,401.94

The mean, 92.38 million, sits well above the median because Tetris, Minecraft, and Grand Theft Auto V pull it up. The middle of this list is a game that sold about 50 million copies. Remembering only the average pictures a list that sits much higher than most of its rows. Tetris, Minecraft, and Grand Theft Auto V can be checked against the total in the full table.

Release decade

The year column is the first release year, which is earlier than the year many of these games did most of their selling. Grouped into decades, the list is concentrated in the 2010s by both count and copies. The 1980s are a useful contrast: two titles, and 578 million copies, almost all of it Tetris.

Decade Titles Sales (millions) What drives the total
1980s 2 578 Tetris (520) and Super Mario Bros. (58)
1990s 2 87.44 Pokémon Red and Blue (47.44) and Sonic the Hedgehog (40)
2000s 4 214.08 The Sims, Wii Sports, Wii Fit, and Mario Kart Wii
2010s 15 1,392.13 Fifteen titles, including Minecraft and Grand Theft Auto V
2020s 3 130.29 Animal Crossing: New Horizons, Cyberpunk 2077, and Hogwarts Legacy

Fifteen of the 26 titles were first released from 2010 through 2019. Those rows hold 1,392.13 million copies, about 58% of the table. A decade with more rows is also, in this dataset, the decade with more copies. That pattern still depends on Minecraft and Grand Theft Auto V, which sit inside the 2010s. Minecraft is one of those rows in the full table.

Small teams and large studios

The earlier analysis set Stardew Valley and Terraria beside Cyberpunk 2077 and Grand Theft Auto V. This page keeps that comparison and fills it in with every related row already in the table. The small-team group is the three games whose developer column names one person or a small studio: ConcernedApe, Re-Logic, and No Brakes Games. The large-studio group is every Rockstar and CD Projekt game in the table.

Small-team games

Three titles, 178 million copies combined. The mean inside this group is 59.33 million, close to the median of the full list (50.15 million). These games sit near the middle of the ranking.

Title Sales Developer
Terraria 70 Re-Logic
Human: Fall Flat 58 No Brakes Games
Stardew Valley 50 ConcernedApe
Rockstar and CD Projekt

Four titles, 422 million copies combined. The mean is 105.5 million, and Grand Theft Auto V is 230 of those 422 million, 54.5% of this group. One row still sets the scale inside the studio sample.

Title Sales Developer
Grand Theft Auto V 230 Rockstar North
Red Dead Redemption 2 87 Rockstar Games
The Witcher 3 65 CD Projekt Red
Cyberpunk 2077 40 CD Projekt Red

Read against each other, the two excerpts support a narrower claim than "small teams match large studios." Each small-team game sold more copies than Cyberpunk 2077 (40 million). Terraria (70 million) also sold more than The Witcher 3 (65 million). Grand Theft Auto V (230 million) sold more than Terraria, Human: Fall Flat, and Stardew Valley combined (178 million). A small team can reach the middle of this list. The top of the list is still a different tier.

Minecraft is kept as its own case. It began with a very small team and later became a platform published by a company Microsoft owns. Placing its 400 million copies into the small-team total would hide the other three rows.

Nintendo, bundles, and repeat series

Nintendo is the publisher on eight rows. No other publisher in the table appears that often. The eight games combine for 437.94 million copies, 18.2% of all copies in the dataset. Four of them are tied to one Nintendo console family: Wii Sports, Wii Fit, and Mario Kart Wii on Wii, and Super Smash Bros. Ultimate on Switch. Mario Kart 8 was released on Wii U and then as Deluxe on Switch.

Title Sales Platform Year How the copies were sold
Wii Sports 82.9 Wii 2006 Packed in with the Wii in most regions
Mario Kart 8 / Deluxe 79.99 Wii U / Switch 2014 Standalone release, later reissued on Switch
Super Mario Bros. 58 Multi-platform 1985 Standalone, later re-released
Animal Crossing: New Horizons 50.29 Nintendo Switch 2020 Standalone Switch release
Pokémon Red and Blue 47.44 Multi-platform 1996 Standalone, paired versions counted together
Wii Fit / Plus 43.8 Wii 2007 Sold with the Wii Balance Board
Super Smash Bros. Ultimate 38.14 Nintendo Switch 2018 Standalone Switch release
Mario Kart Wii 37.38 Wii 2008 Standalone Wii release

Wii Sports is the clearest pack-in. Wikipedia's best-selling list treats a large share of its 82.9 million copies as bundles that went out with the console. Wii Fit / Plus is the next hardware-tied row: the game was sold with the Balance Board. Leaving those two rows in the ranking is faithful to the source list. Reading them as ordinary standalone hits overstates how often players chose the game by itself. The glossary entry for pack-in states that limit in one place.

The same table also shows repeat series that are split across rows. Mario Kart 8 / Deluxe and Mario Kart Wii are one series and 117.37 million copies. Outside Nintendo, Call of Duty: Black Ops III (43 million) and Call of Duty: Modern Warfare (41 million) are one series and 84 million copies, with two developers and one publisher, Activision.

What the rows support

The list is top-heavy. The median game sold 50.15 million copies. The mean is 92.38 million because three games hold almost half of every copy in the table.

The 2010s hold the most rows. Fifteen first-release years fall in the 2010s, and those games hold about 58% of the copies. Tetris shows that a decade with two rows can still be huge.

Studio size is visible, and so is one franchise publisher. Small teams reach the middle of this list. Rockstar's Grand Theft Auto V is still larger than those teams combined. Nintendo is the publisher that shows up most often, partly because two of its biggest rows traveled with hardware.